"I Found it Cathartic": Exploring Empathy and Mental Health Awareness in Psychological Horror Vid...
summary
Study of Silent Hill 2 uses semi‑structured interviews and the Toronto Empathy Questionnaire with 11 participants to test whether psychological horror fosters empathy and mental health awareness. Findings show player attachment to Angela and James, gameplay feels cathartic, and narrative control broadens perspectives on mental illness. Quantitative result: 10 of 11 scored 45 or higher on empathy. Recommendation: involve mental‑health professionals in narrative design to avoid stigma.
AI-written summary · about
related talks
32mMake Your Players Cry Grief, Loss and Identity in Games
49mSimulation exercises through the lens of play
33mNavigating the Emotional Flow of Gameplay
53mCreating Emotional Engagement Through Narrative and Game Design
08m“Conversations with pigeons”: Capturing Players’ Lived Experience of Perspective Challenging Games
10mQualitative Dimensions of Technology-Mediated Reflective Learning: The Case of VR Experience of ...
17mEmpathy Cards
58mExperience, Agency and Authorship: The Evolving Face of Story-Driven Game Design
