Simulation exercises through the lens of play
summary
Simulation “empathy” exercises often provoke distress and can worsen attitudes (Nario‑Redmond’s “Crip for a Day” finds raised empathy but increased hopelessness), so reframing them as controlled play improves outcomes: use role taking (participants play a distinct persona built from lived experience), give concrete goals and decision making to build a shared identity, tune challenge so tasks are hard but not impossible, add social elements and positive moments, provide repeatable digital or pen‑and‑paper pieces (Microservice, Stage Fright, Robin) and ensure safety and debrief.
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chapters (17)
- 0:00Start
- 3:23Contents
- 5:05Why do we use simulation exercises?
- 9:44What if...
- 12:43What is play?
- 15:53Expert control
- 17:03Gaming and empathy
- 19:38Caveats
- 21:35Role-taking
- 24:05Goals
- 25:17Challenge
- 26:40Social connection
- 27:30Balance
- 28:21Safety
- 29:44What next?
- 33:50What have we talked about?
- 36:08Let me know!
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