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XR Accessibility: The art of the possible

Talkat Inclusive Design 24 (#id24) 2020 · on Thursday, 2020-09-17· [webxr, accessibility]
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W3C Accessible Platform Architectures work incubates concrete XR specs and a draft called XR Accessibility User Requirements that lists navigation, captioning, multimodal affordances and user needs. It documents use cases for input/output orchestration (multiple sound cards, Braille, switches), proposes object‑oriented semantics for roles, states and properties, and flags caption placement, contrast, magnification resets, and wayfinding for building access. The recommendation is to fold accessibility into WebXR APIs rather than deliver token fixes.

AI-written summary · about

  1. 0:00Start
  2. 9:10CONTEXT
  3. 22:03Accessing XR using a range of input devices and multiple devices for output...
  4. 26:05Your XR environment learning, changing and adapting as you require...
  5. 36:24XR ACCESSIBILITY - Technical Challenges
  6. 42:43XR Accessibility User Requirements W3C Editor's Draft 31 August 2020
  7. 45:08Addressing these challenges
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