How XR Environments Shape User Behavior
summary
Covers how immersive realities (VR/AR/MR) change UX research and interaction design because 3D spatial computing creates different interaction affordances than touchscreens and desktops. Describes using XR as a primary computer interface for tasks like browsing, communication, social meetups and IoT control, and demonstrates tools including Firefox Reality Browser and Mozilla Hubs for VR meetups and XR+IoT workflows.
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