WebXR in Real Life
summary
Overview of Web-based augmented and virtual reality (AR/VR) tools and standards for building XR in the browser, focusing on WebXR and related web technologies that let users view 3D/AR content without installing apps. Covers the underlying standards and the current state of the XR industry, and compares existing approaches for delivering AR/VR experiences via browsers.
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chapters (13)
- 0:00Introduction
- 4:01What is WebXR
- 8:21VR vs AR vs MR vs XR
- 13:01XR technology history
- 17:17WebXR and OpenXR standards
- 23:45WebXR emulation and polyfills
- 27:203D and AR web libraries
- 36:54AR positioning challenges
- 41:10Marker-based vs markerless tracking
- 45:28Mobile devices for AR
- 51:36React Native and Flutter for AR/VR
- 52:18Face masks with TensorFlow.js
- 53:20Summary
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