A Browser Game Engine as a Pet Project
summary
Overview of building a browser game engine as a pet project using JavaScript, WebGL and Webpack; covers the variety of technical challenges such an engine presents and how it offers endless research tasks that can change over time; aims to motivate developers to start their own pet projects by showing practical examples and learning opportunities.
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chapters (11)
- 0:00Introduction
- 3:40Game engine as pet project
- 8:25What is a game engine
- 15:12ECS architecture
- 22:20WebGL and shaders
- 30:132D animation
- 35:07Input handling
- 46:05Collision detection
- 59:35Engine optimization
- 1:03:28Game Jam game
- 1:06:42Conclusion & Q&A
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