Workshop (Part 2): Building a Small 2D Game Engine in JS
summary
Shows how to assemble a small 2D game engine in JavaScript by integrating CodeSandbox, PixiJS (rendering), p2 (physics), and Tiled (level editor) with small glue snippets. Focuses on architecture and how to connect those tools and prepare the project for a month-long game development cycle.
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chapters (10)
- 0:00Introduction
- 1:59Character animation
- 3:09Level system
- 6:23Resource loading
- 14:22Level menu
- 23:55Entity Component System
- 34:58Visual vs physics
- 52:45Physics bounds
- 1:02:32Pixel Runner systems
- 1:12:40Summary & Q&A
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