Workshop (Part 1): Building a Small 2D Game Engine in JS
summary
Shows how to build a lightweight 2D game engine in JavaScript by integrating CodeSandbox, PixiJS (rendering), p2 (physics), Tiled (level editor) and small glue snippets. Focuses on architecture: how to connect these technologies and prepare the project structure so it’s ready for a month-long game development cycle.
AI-written summary · about
chapters (11)
- 0:00Introduction
- 1:29Workshop goals
- 8:41Tool setup
- 13:02Canvas drawing
- 23:37Image loading
- 31:32PixiJS library
- 43:51Animation optimization
- 48:46Canvas resize
- 54:14Live coding issues
- 59:21Level system
- 1:08:08ECS architecture
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