~/talk

Workshop (Part 1): Building a Small 2D Game Engine in JS

TalkinRussianat HolyJS 2020 Moscow · 2020-11-25..11-28· [creative-coding, javascript]
links:none on file
slides:none on file

Shows how to build a lightweight 2D game engine in JavaScript by integrating CodeSandbox, PixiJS (rendering), p2 (physics), Tiled (level editor) and small glue snippets. Focuses on architecture: how to connect these technologies and prepare the project structure so it’s ready for a month-long game development cycle.

AI-written summary · about

  1. 0:00Introduction
  2. 1:29Workshop goals
  3. 8:41Tool setup
  4. 13:02Canvas drawing
  5. 23:37Image loading
  6. 31:32PixiJS library
  7. 43:51Animation optimization
  8. 48:46Canvas resize
  9. 54:14Live coding issues
  10. 59:21Level system
  11. 1:08:08ECS architecture
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