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Storytelling Games for General Anxiety: Clinician Perspectives on Walking Simulator Games as Inte...

Talkat CHI PLAY 2024 · 2024-10-14..10-17· [ux-and-product-design]
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name:Lina Gega
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Qualitative study interviews 10 UK clinicians about using walking simulator mechanics as interventions for generalized anxiety disorder, reporting that atmospheric exploration plus scripted activities (camping, swimming, fishing) can support attentional-focus and graded exposure but also risk triggering users from certain backgrounds or through night/urban scenes. Clinicians suggest adding living entities or virtual pets, simplifying in-game text, and embedding mindfulness exercises; authors note feasibility via mods (Half-Life 2 engines) but emphasize need for customization and user testing.

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