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Experience, Agency and Authorship: The Evolving Face of Story-Driven Game Design

Talkat Gamelab Barcelona 2020 Live · 2020-06-23..06-25· [ux-and-product-design]
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Panelists describe concrete techniques and outcomes: a jam prototype becomes a full game about early-onset dementia where the house reconfigures to show memory shifts, a looping corridor mechanic forces missed goals (players report frustration, which is the point), and a soap‑opera structure uses time‑forward systems so NPCs live without the player. Development includes a year off to study animation, a five‑person brain trust for story decisions, and audio cues that make death a non‑failure experience. Demonstrations drew unexpected age ranges and strong emotional responses.

AI-written summary · about

  1. 0:00Introduction
  2. 3:08Welcome
  3. 5:53Backgrounds
  4. 9:40Ians Career
  5. 11:43Unfinished Stories
  6. 13:42Creative Background
  7. 19:48General Approach
  8. 23:44A Living World
  9. 25:41Approach to StoryDriven Games
  10. 28:49Before I Forget
  11. 34:06Support
  12. 35:12Ian
  13. 42:21Hannah
  14. 44:34Agency in games
  15. 46:10The unreliable narrator
  16. 53:12Audience
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