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Where do we go from here?

Talkat Gamelab Barcelona 2020 Live · 2020-06-23..06-25· [game-development]
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Argues that narrative single‑player games are the industry's core and that pandemic lockdowns accelerate gaming's cultural role while forcing practical change: AAA titles now cost $80–$150M+, sometimes take five to seven years and thousands of people, and studios can’t scale that forever. Recommends exploring shorter, tighter experiences—12–15 hour games or three‑year builds—and new business models like subscriptions and licensing to capture long‑tail value. Notes remote work strains ideation, cites PS5-era tech and Last of Us Part II as proof of the stakes.

AI-written summary · about

  1. 0:00Introduction
  2. 3:59Career transition reflections
  3. 6:10Gaming’s pandemic growth
  4. 7:35Narrative gaming future
  5. 14:34AAA costs unsustainable
  6. 17:45Managing creative teams
  7. 21:58New gaming business models
  8. 26:59Inspiring game creativity
  9. 30:11Life outside Sony and industry shifts
  10. 33:58Work culture and mental health
  11. 35:20Big tech in gaming
  12. 37:26VR and interactive trends
  13. 40:43Next console advice
  14. 43:11Diversity in gaming
  15. 46:00Lessons from 2020
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