Narrative Crossing: New horizons
summary
Panel argues that games and screen media are converging and translation must preserve player feelings not just plot, citing Halo TV adaptation and a Metal Gear Solid film as active experiments. Journey is named as a working model for abstract, repeatable emotional design. Practical tactics include previsualization, event-driven narratives in live games, and using constraints to force creative solutions. No silver-bullet formula exists; success depends on identifying the IP’s core sensations and choosing adaptations that amplify them rather than simply reproducing spectacle.
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chapters (9)
- 0:00Transmedia storytelling in games
- 5:19Honoring remote guests
- 10:57Art to leadership in games
- 17:53Hollywood and video games
- 26:09Interactive to film
- 31:25Authorship vs player agency
- 37:30Emotional resonance in Journey
- 44:11Personal vision in adaptations
- 51:23Future of storytelling in VR
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