~/talk

Narrative Crossing: New horizons

Talkat Gamelab Barcelona 2020 Live · 2020-06-23..06-25· [ux-and-product-design]
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Panel argues that games and screen media are converging and translation must preserve player feelings not just plot, citing Halo TV adaptation and a Metal Gear Solid film as active experiments. Journey is named as a working model for abstract, repeatable emotional design. Practical tactics include previsualization, event-driven narratives in live games, and using constraints to force creative solutions. No silver-bullet formula exists; success depends on identifying the IP’s core sensations and choosing adaptations that amplify them rather than simply reproducing spectacle.

AI-written summary · about

  1. 0:00Transmedia storytelling in games
  2. 5:19Honoring remote guests
  3. 10:57Art to leadership in games
  4. 17:53Hollywood and video games
  5. 26:09Interactive to film
  6. 31:25Authorship vs player agency
  7. 37:30Emotional resonance in Journey
  8. 44:11Personal vision in adaptations
  9. 51:23Future of storytelling in VR
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