AI Fundamentals in Video Games
summary
An introductory overview of artificial intelligence techniques used in video games, covering fundamentals such as pathfinding, finite state machines, behavior trees, and basic decision-making algorithms. It explains how these technologies solve problems like NPC navigation and enemy behavior, and contrasts simple rule-based approaches with more structured systems like behavior trees.
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chapters (8)
- 0:00AI in games intro
- 4:42History of AI in games
- 10:04Key AI methods
- 25:43Games as AI research
- 31:47Reinforcement learning in games
- 42:27Narrative AI prototype
- 53:54Game AI summary
- 55:41Q&A
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