~/talk

AI Fundamentals in Video Games

TalkinSpanishat Gamelab Barcelona 2020 Live · 2020-06-23..06-25· [machine-learning]
links:none on file
slides:none on file

An introductory overview of artificial intelligence techniques used in video games, covering fundamentals such as pathfinding, finite state machines, behavior trees, and basic decision-making algorithms. It explains how these technologies solve problems like NPC navigation and enemy behavior, and contrasts simple rule-based approaches with more structured systems like behavior trees.

AI-written summary · about

  1. 0:00AI in games intro
  2. 4:42History of AI in games
  3. 10:04Key AI methods
  4. 25:43Games as AI research
  5. 31:47Reinforcement learning in games
  6. 42:27Narrative AI prototype
  7. 53:54Game AI summary
  8. 55:41Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.