Designing a Video Game AI with Reinforcement Learning
summary
Design of a video-game AI for a turn-based flicking/puck game using reinforcement learning, implemented with an Actor-Critic architecture (two neural networks acting as player and coach) to handle continuous actions (force, direction, rotation). The talk covers RL fundamentals for games, why Actor-Critic suits continuous-action games, technical implementation details using TensorFlow.js and Playwright for automation, training challenges, results, game integration, and practical lessons for developers.
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