~/talk

Designing game AI with reinforcement learning

TalkinFrenchat Devoxx France 2026 · 2026-04-22..04-24· [machine-learning]
slides:none on file

An engineer describes building a reinforcement-learning agent to play a physical shuffleboard-style game, training it to beat a human without hand-coded strategy. The talk explains how the agent learns using three cooperating neural networks, walks through three successive RL approaches that each fixed previous problems, demonstrates a self-play failure mode where the agent converges to a single move, and includes real code, live demos and practical tips for developers starting RL game projects.

AI-written summary · about

  1. 0:00Introduction
  2. 1:04Game AI overview
  3. 3:33Reinforcement learning basics
  4. 5:19Game: Palet breton
  5. 8:06Actor-Critic architecture
  6. 9:50Implementation and tests
  7. 12:20Training optimization
  8. 14:30Reward design
  9. 16:34Training vs opponents
  10. 20:50Balancing strategies
  11. 23:16Model details
  12. 26:06Technical challenges
  13. 27:07Demo results
  14. 28:51Summary
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