Designing a Video Game AI
summary
Reinforcement learning is used to train a game-playing AI by defining a scoring objective rather than coding strategy rules. The speaker describes training an agent for several months to play a puck-and-board game (metal puck on wooden/lead board) against a human, explains how an agent learns, presents three different approaches used, and discusses the pitfall of self-imitation, plus concrete demos and practical advice for developers starting RL game projects.
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