AI & Video Games, from Origins to Today: a (neural) link to the past
summary
A historical overview linking artificial intelligence and video games from early examples like Pac-Man’s ghost behavior to modern human-AI cooperation in games such as The Last of Us. It surveys AI uses across resource management, game mechanics, and NPC behaviors, highlights iconic franchises (Double Dragon, Shenmue, Mega Man, Metal Gear/Solid Snake, Spider-Man), and discusses implications of generative AI, all in an interactive presentation format.
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chapters (14)
- 0:00Introduction
- 5:33Video game origins and AI
- 8:23Pac-Man state machines
- 30:03Pathfinding in classic games
- 39:11Street Fighter 2 AI scripts
- 47:55Racing game AI cheating
- 55:04Beneath a Steel Sky NPCs
- 1:01:03GoldenEye 007 enemy senses
- 1:06:26Shenmue open-world AI
- 1:26:20Reinforcement learning in games
- 1:40:53Deep RL in Sonic
- 1:46:03Board games and AlphaGo
- 1:52:04LLMs in modern games
- 1:57:26Conclusion
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