IEEE CoG 2019 - Industry Day - David Silver (DeepMind)
summary
Combines reinforcement learning and deep neural nets to solve games end-to-end: DQN learns Atari from pixels and reaches roughly human level across 57 games; a Go system using policy and value networks plus Monte Carlo tree search defeats Lee Sedol 4–1; AlphaZero learns from self-play (8 hours to beat the original, 40 days to 100–0) and later beats Stockfish in a 1,000‑game match (155 wins to 6); AlphaStar uses attention/LSTM and a league of agents to beat pro StarCraft players 5–0 under chosen conditions.
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chapters (7)
- 0:00Introduction to RL and AI
- 1:39The power of reinforcement
- 5:05Atari and game benchmarks
- 11:26Alphago and the game of Go
- 24:59AlphaZero and general play
- 36:15Starcraft and AlphaStar
- 55:43Real world applications
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