IEEE Conference on Games 2019
| title | author | length |
|---|---|---|
| IEEE CoG 2019 - Industry Day - David Silver (DeepMind) | David Silver | 01h 03m |
Combines reinforcement learning and deep neural nets to solve games end-to-end: DQN learns Atari from pixels and reaches roughly human level across 57 games; a… | ||
| IEEE CoG 2019 - Industry Day - Csaba Toth and Duygu Çakmak (Creative Assembly) | Csaba Toth, Duygu Çakmak | 12m |
Total War: Three Kingdoms teams build an automated test harness that runs thousands of autotest matches in parallel overnight, logs per-turn facts like… | ||
| IEEE CoG 2019 - Industry Day - Christoffer Holmgård (modl.ai) | Christoffer Holmgård | 24m |
Model AI claims it converts research into deployable tools: it builds Monte Carlo Tree Search agents adapted with learned heuristics to simulate player styles… | ||
| IEEE CoG 2019 - Industry Day - Theresa Duringer (Temple Gate Games) | Theresa Duringer | 26m |
Argues VR is in a Geocities moment with lots of gimmicky UI experiments and no standards; claims about 80% urchins (first‑time VR users) drive heavy tutorial… | ||
| IEEE CoG 2019 - Industry Day - Katja Hofmann (Microsoft Research) | Katja Hofmann | 50m |
Microsoft-built Project Malmo platform exposes Minecraft as an open-source 3D RL lab (Windows/Linux/Mac, many languages) and already appears in 100+ papers; it… | ||
| IEEE CoG 2019 - Industry Day - Adrian Hon and Abigail Fisher (Six to Start) | Adrian Hon, Abigail Fisher | 30m |
UCL and Six to Start combine behavioral science with game design and present concrete findings: Zombies, Run! has ~5 million downloads and 250k active users; a… | ||
| IEEE CoG 2019 - Industry Day - Marko Knezevic (Nordeus) | Marko Knezevic | 20m |
Weekly recommended-player feature replaces rule heuristics with model-based collaborative filtering trained on about 200 features, using token-thresholded… | ||
| IEEE CoG 2019 - Industry Day - Hubert Mohr-Daurat (Creative Assembly) | Hubert Mohr-Daurat | 27m |
Regression testing targets the generated poses: the system saves per-frame local joint translation and rotation and runs pose-by-pose joint comparison with… | ||
| IEEE CoG 2019 - Industry Day - Paul Schelter (Ubisoft) | Paul Schelter | 52m |
A procedurally generated star system is backed by an always-on simulation that doubles as the save game and runs asynchronously on its own core, updating about… | ||
| nothing matches | ||