~/talk

IEEE CoG 2019 - Industry Day - Hubert Mohr-Daurat (Creative Assembly)

Talkat IEEE Conference on Games 2019 · 2019-08-20..08-23· [game-development, testing]
links:none on file
slides:none on file

Regression testing targets the generated poses: the system saves per-frame local joint translation and rotation and runs pose-by-pose joint comparison with distance and angle tolerances to avoid float noise. Animation features get feature-combination tags that build unique IDs so tests cover every used combination. Visualization lets engineers swap or overlay previous and new poses. Initial suite shrinks 2000 → 200 tests and yields roughly 25–50 days saved/year while handling determinism, performance, and random-seed issues.

AI-written summary · about

  1. 0:00Start
  2. 1:03TOTAL WAR SERIES
  3. 2:53CONTEXT
  4. 6:25REGRESSION TESTS?
  5. 11:09SOLUTION
  6. 14:52IMPLEMENTATION - CREATING THE TESTS
  7. 16:31IMPLEMENTATION - VISUALISATION TOOLS
  8. 18:47IMPLEMENTATION - LOGGING DATA
  9. 20:24IMPLEMENTATION - ISSUES
  10. 23:20CONCLUSION
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