~/talk

Control Rig - how to improve character's deformation

Talkat Games Gathering Bratislava 2022 · 2022-10-18..10-21· [game-development]
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Pipeline shows concrete rigs and math that shipped to a game engine and worked in production for Cyberpunk—extra joints and simple constraints reproduce muscle volume and twists at runtime. Examples: 3 extra forearm twist joints with 100/50/20 rotation distribution, five elbow fillers plus a forward-moving pair to prevent collapse, a spline (quadratic) shoulder curve and aim/point/balance constraints. Maya node graphs get reimplemented as ordered custom nodes in engine with LOD pruning (face ~250 → ~20 → head only) and acceptable performance.

AI-written summary · about

  1. 0:00Start
  2. 9:56Rig
  3. 17:41Twist Constraint
  4. 29:02Spline Constraint
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