UE4 Animation and Physics Technical Showcase
summary
Unreal Engine adds in-editor control rig sequences so animators can pose and retarget without round‑tripping to Maya, a pose driver node using an RBF solver to blend corrective poses and material parameters, a live link Maya plugin that streams rig animation into the engine, NVCloth plus clothing tools for authoring in-editor, and an Gene Splicer pipeline that builds per-instance rigs and skin weights from a scanned-person database in milliseconds (DNA ≈60,000 floats); immediate-mode per-character physics runs hundreds of ragdolls at 60 FPS.
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chapters (13)
- 0:00Intro
- 1:44ANIMATING USING RIGS
- 2:04REASONS
- 8:42FUTURE WORK
- 10:10POSE DRIVER
- 16:11LIVE LINK
- 21:38CLOTHING PIPELINE - MOTIVATION
- 24:01CLOTHING PIPELINE - TOOLS
- 24:42CLOTHING PIPELINE - OLD PIPELINE
- 30:26IMMEDIATE MODE PHYSICS
- 35:30PHYSICS IN ROBO RECALL
- 45:493LATERAL GENE SPLICER
- 51:05RELEASE SCHEDULE
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