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UE4 Animation and Physics Technical Showcase

Talkat GDC 2017 · 2017-02-27..03-03· [game-development]
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name:Ori Cohen
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Unreal Engine adds in-editor control rig sequences so animators can pose and retarget without round‑tripping to Maya, a pose driver node using an RBF solver to blend corrective poses and material parameters, a live link Maya plugin that streams rig animation into the engine, NVCloth plus clothing tools for authoring in-editor, and an Gene Splicer pipeline that builds per-instance rigs and skin weights from a scanned-person database in milliseconds (DNA ≈60,000 floats); immediate-mode per-character physics runs hundreds of ragdolls at 60 FPS.

AI-written summary · about

  1. 0:00Intro
  2. 1:44ANIMATING USING RIGS
  3. 2:04REASONS
  4. 8:42FUTURE WORK
  5. 10:10POSE DRIVER
  6. 16:11LIVE LINK
  7. 21:38CLOTHING PIPELINE - MOTIVATION
  8. 24:01CLOTHING PIPELINE - TOOLS
  9. 24:42CLOTHING PIPELINE - OLD PIPELINE
  10. 30:26IMMEDIATE MODE PHYSICS
  11. 35:30PHYSICS IN ROBO RECALL
  12. 45:493LATERAL GENE SPLICER
  13. 51:05RELEASE SCHEDULE
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