~/talk

New Animation Features in Unreal Engine

Talkat Unreal Fest Europe 2019 · 2019-04-10..04-12· [game-development]
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slides:none on file

Recap of concrete engine work: adds Control Rig for in‑engine retargeting (dog‑leg werewolf example) and native compilation; runtime retargeting now preserves translation/orientation and uses Space Switching IK; automatic compression handles 4,500 clips (760 MB raw) and cuts size 86% while speeding codec search from 6.5 hours to ~40 minutes with whitelisting and parallelism; animation sharing drives crowds (200 AIs ≈1 ms), Skeletal Mesh Simplifier is 6× faster, and skin‑weight profiles enable cheaper LODs and per‑platform budgeting.

AI-written summary · about

  1. 0:00New Unreal Engine Animation Features
  2. 3:15Control Rig
  3. 17:57Animation Compression
  4. 21:50Async Compression • Non blocking editor operation. Plugin support
  5. 31:34Animation Budgeting
  6. 41:49New Skeletal Mesh Simplifier
  7. 44:17Animation & montage editor
  8. 46:41Skin Weight Profile system
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