~/panel

Panel - Getting More Design Done in UE4

Panelat Unreal Fest Europe 2019 · 2019-04-10..04-12· [game-development]
links:none on file
slides:none on file

Panel distills concrete practices for shipping with Unreal Engine: use Blueprints for fast iteration then port stable systems to C++, enforce code reviews and sprint standups, mark prototypes with to do tags and search them, and build editor tools like a Mission system plugin and a global chalkboard to share state. Teams range from 10 to 100, leads keep ~70% hands-on time, Level Blueprint usage is banned Level Blueprint for production, and validation plugins plus visualizers catch integration issues early.

AI-written summary · about

  1. 0:00Panel introduction
  2. 3:01Defining the technical designer
  3. 6:30Collaboration and tools
  4. 11:42Toolsets and daily workflow
  5. 14:49Interdisciplinary communication
  6. 22:10Mentorship and review process
  7. 27:57Leadership in development
  8. 30:41Prototype to production
  9. 35:14Code vs blueprint decision
  10. 38:32Team structure and tools
  11. 44:58Final thoughts and closing
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