~/talk

Tips and Tricks on Developing an Open World Game

Talkat Unreal Fest Europe 2019 · 2019-04-10..04-12· [game-development]
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Frogwares describes concrete tools and results: they build an open city from hundreds of presets as UE4 plugins (no engine mods) and track upgrades from 4.09 to 4.20; the pipeline produces 377 Characters and 100+ dialogs while three character artists and four mission scripters scale to 50+ hours of gameplay. The world chunks into 95 meter cells with baked Level LOD proxies, nightly CI converts procedural mesh, and a Narration Editor plus Big Frogwares System web dashboards and runtime automation catch regressions.

AI-written summary · about

  1. 0:00Intro
  2. 0:18About Frog Wars
  3. 1:21About The Symphonia City
  4. 2:22How to make an Open World Game
  5. 7:19City Buildings Editor
  6. 9:29Fall of Falling
  7. 16:06Feature Scripting
  8. 18:30Encapsulated Features
  9. 25:00Notes
  10. 27:10Scripting
  11. 32:11Story Structure
  12. 35:05Big Frog
  13. 41:40Conclusion
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