~/talk

UE4 Pixel Streaming

Talkat Unreal Fest Europe 2019 · 2019-04-10..04-12· [webxr]
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Unreal Engine includes a Pixel Streaming Plugin (shipping in 4.21) that encodes the UE4 backbuffer with NVIDIA NVENC to H.264, sends video/audio via WebRTC, and uses a node.js signaling server plus optional STUN/TURN. It claims interactive latency under 100 ms (local ~50 ms) and supports up to 4K 60 FPS if GPU allows; audio uses Opus and inputs/JSON messages travel back over a WebRTC data channel. Current limits: Windows + NVIDIA only, proxy is separate, and multi-user input contention is unresolved.

AI-written summary · about

  1. 0:00Intro
  2. 0:15What is Pixel Streaming
  3. 1:04Pixel Streaming in UE4
  4. 2:04Benefits
  5. 3:32Example Use Cases
  6. 5:25Technologies
  7. 7:43Components
  8. 9:19Connections
  9. 16:24Bandwidth Adaptation
  10. 18:19Input
  11. 19:46Customization
  12. 21:56Custom HTML
  13. 23:28Custom JavaScript
  14. 25:48Limitations
  15. 27:13Potential Improvements
  16. 30:40Further Information
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