~/talk

ARK on iOS: Leveraging UE4 for 98% Content Reduction

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Claims a working iOS port that shrinks ~100 GB of PC assets down to a 2 GB download and runs under ~1 GB RAM by aggressive content reduction and streaming. Uses Simplygon + UE4 4.17 for mesh LODs (creatures reduced to ~30% then LODs down to 3% or lower), custom texture groups with most art at 256/512, a single 250px environment cubemap for metallic/reflections, 25 landscape pieces turned into reduced static mesh proxies with baked blend maps, and tree billboards packaged as 2-triangle far meshes for huge draw savings.

AI-written summary · about

  1. 0:00Introduction
  2. 1:52Technical Challenges
  3. 3:49Optimization Strategies
  4. 5:57Texture Optimization
  5. 9:29Detail and Masking
  6. 12:47Mesh Reduction
  7. 15:31LOD Management
  8. 18:41Vertex Reduction
  9. 21:53Particle Optimization
  10. 23:51Material Optimization
  11. 26:55Environment Reflections
  12. 28:56Baking Techniques
  13. 31:05Landscape System
  14. 34:00Landscape Material
  15. 37:53Detail Mapping
  16. 40:11Tree Optimization
  17. 42:51Tree Billboards
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