ARK on iOS: Leveraging UE4 for 98% Content Reduction
summary
Claims a working iOS port that shrinks ~100 GB of PC assets down to a 2 GB download and runs under ~1 GB RAM by aggressive content reduction and streaming. Uses Simplygon + UE4 4.17 for mesh LODs (creatures reduced to ~30% then LODs down to 3% or lower), custom texture groups with most art at 256/512, a single 250px environment cubemap for metallic/reflections, 25 landscape pieces turned into reduced static mesh proxies with baked blend maps, and tree billboards packaged as 2-triangle far meshes for huge draw savings.
AI-written summary · about
chapters (17)
- 0:00Introduction
- 1:52Technical Challenges
- 3:49Optimization Strategies
- 5:57Texture Optimization
- 9:29Detail and Masking
- 12:47Mesh Reduction
- 15:31LOD Management
- 18:41Vertex Reduction
- 21:53Particle Optimization
- 23:51Material Optimization
- 26:55Environment Reflections
- 28:56Baking Techniques
- 31:05Landscape System
- 34:00Landscape Material
- 37:53Detail Mapping
- 40:11Tree Optimization
- 42:51Tree Billboards
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