~/talk

Optimization - Making your app faster

Talkat iOS Conf SG 2016 · on Sunday, 2016-10-23· [web-performance]
linkedin:hughv
slides:none on file

Grab mobile apps use app slicing and asset catalogs to cut download size (Apple claims ~65% savings) and turn on on-demand resources via target resource tags to avoid shipping bulky game assets. Reduce data with gzip, inspect headers with Charles, and test slow links with the network link conditioner. Measure latency (example: 63 ms vs 890 ms server first-byte delays) and batch close-timed requests to save radio power; consider protobuf (~6% smaller) only after other optimizations.

AI-written summary · about

  1. 0:00Introduction to app optimization
  2. 1:33Speaker background and Grab
  3. 2:30Importance of app performance
  4. 4:16Reducing application size
  5. 7:48Asset and code optimization
  6. 11:16Battery and network efficiency
  7. 13:46Optimizing network requests
  8. 19:04Managing antenna power states
  9. 22:00User perception and experience
  10. 25:41Q&A and concluding remarks
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