~/talk

Need for Speed: How XO Group Optimized their Image Loading Time on The Knot Mobile App

Talkat try! Swift NYC 2018 · on Wednesday, 2018-09-05· [web-performance]
slides:none on file

Measures this path from 8.6 seconds cold start to 480 milliseconds by removing unused images, moving bitmaps to a media API with resized URLs and SDWebImage placeholders, and converting icons to draw-code via PaintCode/QuartzCode. Finds over 300 assets and shows 70% of launch time comes from the asset catalog, uses DYLD_PRINT_STATISTICS to measure, runs lsunusedresources to delete dead files, and accepts a few compile-time draw-code costs to hit 480 milliseconds while keeping rich UI with SDWebImage placeholders.

AI-written summary · about

  1. 0:00Introduction
  2. 1:10About The Knot app
  3. 2:37Why launch speed matters
  4. 4:28Diagnosing launch time
  5. 6:13Surprising cause of slowness
  6. 7:58Optimizing image loading
  7. 10:03Vector vs bitmap images
  8. 11:30PaintCode and QuartzCode
  9. 12:53Streamlining vector images
  10. 13:58Vector image trade-offs
  11. 15:00Optimizing bitmap images
  12. 16:44Image implementation strategy
  13. 17:06Results and launch time
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