~/panel

Panel - UE4 Pipelines, Teams and Tools

links:none on file
slides:none on file

Panelists compare practical workflows: teams use Unreal Game Sync and Perforce, run CI via TeamCity or Electric Commander, and speed compiles with IncrediBuild (FASTBuild is now viable in 4.21+). Integration takes weeks not days—typically 2–8 weeks per Engine merge—and Fortnite ties updates to a ~10‑week Battle Pass. Shared derived data cache is per‑studio, Builds run every 2–6 hours, precommit checks and an Editor startup time test catch regressions, and hot reload via Live++ dramatically reduces C++ iteration time.

AI-written summary · about

  1. 0:00Introduction
  2. 1:13Managing engine updates
  3. 8:26Build infrastructure
  4. 16:51Handling build failures
  5. 22:04Version control and locking
  6. 26:17Build distribution
  7. 30:19Optimization and editor speed
  8. 33:55Lessons learned
  9. 37:31Derived data cache (DDC)
  10. 41:36Marketplace tools and closing
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