Panel - UE4 Pipelines, Teams and Tools
summary
Panelists compare practical workflows: teams use Unreal Game Sync and Perforce, run CI via TeamCity or Electric Commander, and speed compiles with IncrediBuild (FASTBuild is now viable in 4.21+). Integration takes weeks not days—typically 2–8 weeks per Engine merge—and Fortnite ties updates to a ~10‑week Battle Pass. Shared derived data cache is per‑studio, Builds run every 2–6 hours, precommit checks and an Editor startup time test catch regressions, and hot reload via Live++ dramatically reduces C++ iteration time.
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chapters (10)
- 0:00Introduction
- 1:13Managing engine updates
- 8:26Build infrastructure
- 16:51Handling build failures
- 22:04Version control and locking
- 26:17Build distribution
- 30:19Optimization and editor speed
- 33:55Lessons learned
- 37:31Derived data cache (DDC)
- 41:36Marketplace tools and closing
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