~/talk

Inside Real-time Production: The Tools that make it Tick

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [game-development, devops-and-delivery]
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A concrete pipeline is shown: photogrammetry steps in RealityCapture are automated with 65 lines of Python to turn repetitive waits into hours saved (587 hours across six characters claimed), assets and DCC files are versioned in Perforce for all assets, and a pixel streaming review tool links ShotGrid to Unreal so reviewers open the exact asset, leave 3D comments that auto-create tasks, and sync back into Unreal. DCC plugins, publishing hooks, and farm automation keep scaleable imports, consistent scale/coords and non‑destructive reimports.

AI-written summary · about

  1. 0:00Company overview
  2. 1:53Real-time workflow challenges
  3. 4:05Automation and optimization
  4. 7:38Real-time review tools
  5. 12:48Building a connected ecosystem
  6. 20:01Pipeline strategy and needs
  7. 25:13Asset pipeline demonstration
  8. 41:26Future roadmap and conclusion
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