~/talk

Exploring the Technology that Drives "The Human Race"

Talkat GDC 2017 · 2017-02-27..03-03· [game-development]
links:none on file
name:The Mill
links:none on file
slides:none on file

Epic Games, The Mill and Arraiy build a complete real‑time pipeline to make The Human Race, claiming a world first: a live‑action short whose cars and VFX render and composite per frame on set. They create the mil Blackbird (a configurable virtual car), a mil Cyclops toolkit for camera‑locked AR compositing, and a fiducial pipeline using AprilTag plus Arraiy’s calibration for sub‑millimeter pose. Five months of work ties SDI/NDI feeds, 3072×1536 360 capture, frame‑synced EXRs and Unreal Engine look‑dev so the virtual cars reflect and match live plates in real time.

AI-written summary · about

  1. 0:00Introduction to The Mill
  2. 1:29The Human Race film
  3. 3:09Real-time production overview
  4. 4:29The Blackbird virtual car
  5. 6:11Cyclops tracking technology
  6. 8:31Computer vision with Aray
  7. 13:51Cyclops system components
  8. 19:32Live demo of Blackbird
  9. 21:06Lighting and calibration
  10. 27:35Rendering and optimization
  11. 32:28Look development details
  12. 35:54Compositing in Unreal Engine
  13. 44:59Niagara particle effects
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