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Automotive Look Development with UE

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [game-development]
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Shows a concrete pipeline: path tracer in UE5 with a Color Calibrator and chrome sphere for reflection checks, plus the Automotive Material Pack (180 materials) from Marketplace. Uses Movie Render Queue with spatial=40 temporal=40, and Variant Manager + Sequencer to swap configs and animate interior screens. Demonstrates production output: 4K stills rendered in ~2 minutes on an RTX 8600, cloud delivery of a digital brochure and an “EVE emotional drive,” deployed across 5,000 dealer machines (plus 2,000 purchased later) in 66 markets and supporting 2.5 million configurations.

AI-written summary · about

  1. 0:00Automotive look development intro
  2. 1:27Neutral environment setup
  3. 3:13Automotive material pack
  4. 4:15Studio lighting in UE
  5. 5:44Variant Manager swaps
  6. 7:14Lumen and Path Tracer GI
  7. 8:18Interior path tracing mood
  8. 9:02Movie Render Queue settings
  9. 10:30Variant Manager + Sequencer
  10. 12:40BMW’s Unreal Engine applications in marketing and sales
  11. 13:21EVE transition from legacy
  12. 15:52EVE digital brochure impact
  13. 16:55Cloud configurators & UX
  14. 19:08EVE Emotional Drive
  15. 23:26Rendering cars for BMW site
  16. 24:30Studio artwork & films
  17. 27:08Reusing assets globally
  18. 28:54Real-time workflow benefits
  19. 30:23BMW XM hybrid showcase
  20. 33:36BMW 3D configurator & Welt
  21. 36:05XM configurator waterfront
  22. 37:09UE at BMW recap
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