Automotive Look Development with UE
summary
Shows a concrete pipeline: path tracer in UE5 with a Color Calibrator and chrome sphere for reflection checks, plus the Automotive Material Pack (180 materials) from Marketplace. Uses Movie Render Queue with spatial=40 temporal=40, and Variant Manager + Sequencer to swap configs and animate interior screens. Demonstrates production output: 4K stills rendered in ~2 minutes on an RTX 8600, cloud delivery of a digital brochure and an “EVE emotional drive,” deployed across 5,000 dealer machines (plus 2,000 purchased later) in 66 markets and supporting 2.5 million configurations.
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chapters (22)
- 0:00Automotive look development intro
- 1:27Neutral environment setup
- 3:13Automotive material pack
- 4:15Studio lighting in UE
- 5:44Variant Manager swaps
- 7:14Lumen and Path Tracer GI
- 8:18Interior path tracing mood
- 9:02Movie Render Queue settings
- 10:30Variant Manager + Sequencer
- 12:40BMW’s Unreal Engine applications in marketing and sales
- 13:21EVE transition from legacy
- 15:52EVE digital brochure impact
- 16:55Cloud configurators & UX
- 19:08EVE Emotional Drive
- 23:26Rendering cars for BMW site
- 24:30Studio artwork & films
- 27:08Reusing assets globally
- 28:54Real-time workflow benefits
- 30:23BMW XM hybrid showcase
- 33:36BMW 3D configurator & Welt
- 36:05XM configurator waterfront
- 37:09UE at BMW recap
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