~/talk

Using Unreal Engine in Simulation Applications

Talkat Unreal Fest Online 2020 · on Tuesday, 2020-07-14· [game-development]
links:none on file
slides:none on file

Unreal Engine is being pushed into simulation with concrete tooling and integrations: Datasmith API for CAD and large-file optimization, Marketplace content libraries, GIS plugins from ESRI/Presagis and an open Cesium 3D Tiles plugin, and runtime features like pixel streaming and nDisplay. OpenXR support avoids headset lock‑in. Cloud deployment examples include GM running a Cruze scenario on Google Cloud at ~300,000 instances and a NATO ITT simulator built in under six months. UE5 adds larger terrains and volumetric clouds.

AI-written summary · about

  1. 0:00Intro
  2. 0:51Simulation expert
  3. 1:30Game engine = development platform
  4. 2:22Videos games Simulation applications
  5. 6:05The simulation mission
  6. 6:33Simulation applications workflow
  7. 7:23Pragmatic simulation development
  8. 8:51A simple path for your files
  9. 10:27No need to start from scratch
  10. 11:23Virtual environment creation
  11. 12:47Use the pipeline you like
  12. 14:08Large terrain standards support
  13. 16:29A bigger picture
  14. 17:21Distributed : leverage standards
  15. 18:19Distributed: online deployment
  16. 21:10Use the simulation models you like
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