~/talk

The Evolution of Real-Time VFX with Unreal Engine's Niagara

Talkat Unreal Fest Online 2020 · on Tuesday, 2020-07-14· [game-development, web-animation]
links:none on file
slides:none on file

Niagara is a programmable, node-based VFX system proven in Fortnite and UE5 demos that pushes simulation onto CPU and GPU, adds a 30% instruction cost reduction for concurrent ticks, and matches or beats Cascade on most threads. It ships data interfaces for camera, audio, Houdini caches, ray-traced mesh particles, and introduces Grid 2D and Simulation Stages plus an Attribute Reader and Neighbor Grid for neighbor queries, enabling GPU solvers, fluid-like grids, and large-scale, reusable Effect Types and Scratchpad workflows.

AI-written summary · about

  1. 0:00Introduction
  2. 1:16History
  3. 4:30System Overview
  4. 6:47Simplified Namespaces
  5. 7:51Workflow and Inheritance
  6. 11:17Scratchpad
  7. 12:18Performance and Scalability
  8. 12:46Emitter and System State
  9. 13:37Effect Types
  10. 15:04Game Thread
  11. 15:42Render Thread / Vector VM
  12. 16:02Simulation Cost Improvements
  13. 16:58Data Interface - Camera
  14. 18:04Data Interface - Audio
  15. 18:59Raytracing
  16. 19:10Houdini Niagara Plugin 2.0
  17. 20:11Attribute Reader
  18. 20:45Neighbor Grid 3D
  19. 22:37Grid 2d
  20. 23:55Simulation Stages
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