Using Unreal Engine for Design Reviews Part 1: Variant Manager
summary
Shows how Unreal Engine uses the Variant Manager to assemble a 150% vehicle model so every option can be toggled, not just described. Walks through importing CAD/scan data, common fixes (tessellation, normals, duplicate surfaces), creating Level Variant Sets and thumbnails, and using a Switch Actor to swap wheel assets. Demonstrates selecting actors by material for paint variants and notes packaging needs a runtime UI using the Product Configurator template.
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chapters (10)
- 0:00Intro
- 1:01Data Flow
- 4:44Issues
- 7:14Variants
- 8:58Vehicle Master File
- 17:23Level Variant Sets
- 18:25Visibility
- 21:20Switch
- 23:45Paint
- 26:04Recap
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