Real-Time Control of Special Effects Hardware Through Unreal Engine
summary
Plugin ships with Unreal Engine 4.25 and exposes DMX Engine, Protocols and Fixtures assets for sending and receiving lighting data; supports Art-Net and sACN with up to 63,999 universes (~32 million channels). Workflow uses a DMX library, GDTF imports for fixture profiles, Blueprint fixture templates and an editor utility that converts MIDI faders to DMX. Demo shows remote control Denver→Amsterdam over VPN with a DMX Plugin in UE 4.25 pipeline and a MIDI-to-DMX editor widget that works live.
AI-written summary · about
chapters (8)
- 0:00Intro
- 2:10What is DMX
- 8:47Why Unreal Engine
- 14:46Diagram
- 16:27Setup
- 23:42Setup DMX Fixtures
- 29:38Setup MultiUser Editing
- 34:37Outro
related talks
10m4.26 Presentation
16mWelcome & Overview
27mFireside Chat With deadmau5 | Exploring Music's New Digital Reality
19mOpen Lighting Architecture
32mUE4 Pixel Streaming
11mMaximizing Efficiency and Minimizing Costs with Unreal Engine
46mMixing the Real and Unreal: The Future of XR in UE4
45mBuilding Better Worlds with Houdini and Unreal Engine 5
