4.26 Presentation
summary
Unreal Engine 4.26 targets in‑camera VFX at scale with concrete fixes: nDisplay now supports multi-GPU nDisplay to render 4K LED volumes over 20 m with far less hardware, Nvidia DLSS boosts frame rates, and GPU light baking runs in minutes. Onset tools include a Python Switchboard with a REST API and customizable web widgets for remote control, full DMX sync, OpenColorIO in viewport, Alembic streaming and USD pipeline parity, Control Rig moving to beta, and hair and fur rendering becoming production ready.
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chapters (18)
- 0:00Intro
- 1:06Unreal Engine 4.26 for In-Camera VFX
- 1:57Hardware Efficiency
- 2:52Progressive GPU Light Baking
- 3:05Open Color 10
- 3:18Switchboard
- 3:49iPad Remote Control
- 4:00Remote Control API
- 4:23Additional VP Tools
- 5:01Universal Scene Description
- 5:32Alembic Streaming
- 5:46Movie Render Queue
- 6:13Virtual Camera
- 6:47Live Link XR
- 7:09Hair, Fur, Feathers
- 7:40Animation in Engine
- 8:29Sky, Cloud, and Environment Lighting
- 9:35Unreal Engine 4.26 for All Content Creators
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