~/talk

4.26 Presentation

Talkat Unreal Build: Virtual Production 2020 · on Tuesday, 2020-11-10· [webxr]
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slides:none on file

Unreal Engine 4.26 targets in‑camera VFX at scale with concrete fixes: nDisplay now supports multi-GPU nDisplay to render 4K LED volumes over 20 m with far less hardware, Nvidia DLSS boosts frame rates, and GPU light baking runs in minutes. Onset tools include a Python Switchboard with a REST API and customizable web widgets for remote control, full DMX sync, OpenColorIO in viewport, Alembic streaming and USD pipeline parity, Control Rig moving to beta, and hair and fur rendering becoming production ready.

AI-written summary · about

  1. 0:00Intro
  2. 1:06Unreal Engine 4.26 for In-Camera VFX
  3. 1:57Hardware Efficiency
  4. 2:52Progressive GPU Light Baking
  5. 3:05Open Color 10
  6. 3:18Switchboard
  7. 3:49iPad Remote Control
  8. 4:00Remote Control API
  9. 4:23Additional VP Tools
  10. 5:01Universal Scene Description
  11. 5:32Alembic Streaming
  12. 5:46Movie Render Queue
  13. 6:13Virtual Camera
  14. 6:47Live Link XR
  15. 7:09Hair, Fur, Feathers
  16. 7:40Animation in Engine
  17. 8:29Sky, Cloud, and Environment Lighting
  18. 9:35Unreal Engine 4.26 for All Content Creators
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