~/talk

Integrating Unreal Virtual Production Into the Highest-Quality Character Animation Pipeline

Talkat Unreal Build: Virtual Production 2020 · on Tuesday, 2020-11-10· [creative-coding]
links:none on file
slides:none on file

AMGI claims it produces feature-quality character animation in a fraction of traditional time by combining motion-capture puppeteering, keyframe cleanup in Maya, and real-time rendering in Unreal. The pipeline uses Substance Painter, Shotgun, FBX/Alembic and Unreal Live Link Face + Maya bidirectional pipeline, and delivers takes exported back to Maya for high-end cleanup. A minute-long scene sometimes renders in 6 seconds for a minute-long scene versus two-hour-per-frame offline renders, and a phone-driven face-to-body mapping demonstrably drives believable full-body performances.

AI-written summary · about

  1. 0:00Intro
  2. 3:55Sparkle
  3. 6:26Amg
  4. 7:20Virtual Production
  5. 8:14Scene Creation
  6. 9:16Improv
  7. 9:59What if
  8. 10:49Fun energy
  9. 12:34Animation is about evolution
  10. 14:50Render competition
  11. 15:53Peak under the hood
  12. 16:23Full body animations
  13. 17:43Facial animations
  14. 19:40Outro
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