Integrating Unreal Virtual Production Into the Highest-Quality Character Animation Pipeline
summary
AMGI claims it produces feature-quality character animation in a fraction of traditional time by combining motion-capture puppeteering, keyframe cleanup in Maya, and real-time rendering in Unreal. The pipeline uses Substance Painter, Shotgun, FBX/Alembic and Unreal Live Link Face + Maya bidirectional pipeline, and delivers takes exported back to Maya for high-end cleanup. A minute-long scene sometimes renders in 6 seconds for a minute-long scene versus two-hour-per-frame offline renders, and a phone-driven face-to-body mapping demonstrably drives believable full-body performances.
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chapters (14)
- 0:00Intro
- 3:55Sparkle
- 6:26Amg
- 7:20Virtual Production
- 8:14Scene Creation
- 9:16Improv
- 9:59What if
- 10:49Fun energy
- 12:34Animation is about evolution
- 14:50Render competition
- 15:53Peak under the hood
- 16:23Full body animations
- 17:43Facial animations
- 19:40Outro
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