~/talk

Bringing Unreal Creatures to the Film Industry

Talkat Unreal Build: Virtual Production 2020 · on Tuesday, 2020-11-10· [creative-coding]
links:none on file
slides:none on file

Studio adopts Unreal Engine with an Epic MegaGrant to build feature-ready creatures and previs for the film Dive, showing trailers and R&D that require no compositing. Demo drops a small asset into a live set, scales it ~500x, edits timing and animation speed on the fly and plays back at film frame rates for instant feedback. Workflow targets both real-time animation changes and LED projection walls alongside traditional green screen.

AI-written summary · about

  1. 0:00Intro
  2. 0:25Our Background
  3. 7:05Our Projects
  4. 11:05RealTime Creatures
  5. 12:49Virtual Production
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