Bringing Unreal Creatures to the Film Industry
summary
Studio adopts Unreal Engine with an Epic MegaGrant to build feature-ready creatures and previs for the film Dive, showing trailers and R&D that require no compositing. Demo drops a small asset into a live set, scales it ~500x, edits timing and animation speed on the fly and plays back at film frame rates for instant feedback. Workflow targets both real-time animation changes and LED projection walls alongside traditional green screen.
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