~/talk

Special Presentation

Talkat Unreal Build: Virtual Production 2020 · on Tuesday, 2020-11-10· [creative-coding]
links:none on file
slides:none on file

Weta Digital builds a short inside Unreal Engine 4.26 using the new Hair & Fur Rendering and Simulation and Control Rig plus Animation in Sequencer and Movie Render Queue to produce final pixels rather than proxies. Fur and feathers are strand-based not cards with a meerkat groom at 400,000 strands and an eagle at 2.5 million strands, shaders reproduce biological banding, Live Link lets Maya animators tweak poses under shot lighting, real-time playback runs fast on a NVIDIA 3090 and quality switches enable high‑sample final renders.

AI-written summary · about

  1. 0:00Virtual production setup
  2. 1:35Advancing real-time tech
  3. 2:22Project introduction
  4. 3:58Animated short film
  5. 5:22Real-time workflow shift
  6. 6:25Hair and feather systems
  7. 8:23Live link and rendering
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.