Special Presentation
summary
Weta Digital builds a short inside Unreal Engine 4.26 using the new Hair & Fur Rendering and Simulation and Control Rig plus Animation in Sequencer and Movie Render Queue to produce final pixels rather than proxies. Fur and feathers are strand-based not cards with a meerkat groom at 400,000 strands and an eagle at 2.5 million strands, shaders reproduce biological banding, Live Link lets Maya animators tweak poses under shot lighting, real-time playback runs fast on a NVIDIA 3090 and quality switches enable high‑sample final renders.
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chapters (7)
- 0:00Virtual production setup
- 1:35Advancing real-time tech
- 2:22Project introduction
- 3:58Animated short film
- 5:22Real-time workflow shift
- 6:25Hair and feather systems
- 8:23Live link and rendering
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