~/talk

UE Motion Graphics for Films and TV

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [creative-coding]
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slides:none on file

Shows a practical pipeline: Cinema 4D → Datasmith → Unreal Engine → After Effects with native C4D import, Sequencer camera cuts, Megascans materials, HDRI-lit skylight and post-process volume. Demonstrates exporting EXR via Movie Render Queue with CryptoMats in EXR plus reflection/object ID passes and re-importing those mats and reflection layers into After Effects. Claims real-world speed gains over GPU farms, cites the Unreal Challenge with 100 submissions, 80% first-time Unreal users as proof it works.

AI-written summary · about

  1. 0:00Unreal Engine intro
  2. 1:47Unreal challenge and impact
  3. 6:14Traditional vs Unreal workflow
  4. 8:23Live demo setup
  5. 17:13Importing Cinema 4D files with Datasmith plugin
  6. 21:11Texturing with Megascans and material setup
  7. 25:24Lighting with HDRIs and alpha channel rendering
  8. 29:16Post-processing and final adjustments
  9. 32:35Alpha rendering and crypto mats
  10. 38:38After Effects compositing
  11. 42:30Closing remarks
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