~/talk

Taking the Heroic Leap from a Proprietary Engine to UE5

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [software-architecture]
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Crystal Dynamics details a move from a 20‑year proprietary engine to UE5, running a three‑stage eval (core team tests then a three‑month pilot then a six‑month playable training), stack‑ranking ~90 technical topics. They build a playable prototype to learn multi‑user workflows and discover Blueprint, Sequencer, Nanite/Lumen and built‑in validation/automation accelerate content iteration, while missing custom material UX, some streaming features and facing performance and senior‑engineer retraining costs; overall the prototype succeeds as a learning vehicle and reveals the real engineering lift left to do.

AI-written summary · about

  1. 0:00Panel introductions
  2. 3:36Motivation for the switch
  3. 6:29Technical challenges
  4. 10:16The learning curve
  5. 12:09Scripting and blueprints
  6. 17:37Evaluation process
  7. 20:21Unreal 5 features
  8. 23:18Lessons learned and tips
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