~/talk

Modulating Game Difficulty with Machine Learning

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [machine-learning, game-development]
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Prototype pairs Unreal Engine Behavior Trees and Unreal's Environment Query System with a neural network that predicts time-to-capture from snapshots of positions, directions and orb states, then scores EQS candidate patrol points to pick easy/medium/hard locations. Data comes from 400 simulated runs, predictions correlate with subjective difficulty and produce a clear difficulty gradient; hard ML-driven EQS matches an aggressive hand‑crafted EQS in kill rate. EQS-driven patrol selection, ML predicts time-to-capture, three thresholded difficulty modes.

AI-written summary · about

  1. 0:00Introduction and overview
  2. 1:02Pac-Man AI analysis
  3. 6:12Machine learning for difficulty
  4. 9:31Prototype methodology
  5. 13:32Implementing EQS and ML
  6. 20:09Data training and results
  7. 28:23Evaluating difficulty modes
  8. 35:31Future work and conclusions
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