An Unreal HMI in the seventh-generation Ford Mustang: Ford's vision of the future
summary
Ford prototypes and ships a real-time HMI built in Unreal Engine running on embedded QNX hardware, moving from a POC benchmark to a production-capable vehicle configurator and the first in-vehicle My Mustang app. Workflow uses Datasmith imports, UMG, Blueprints, version control and live flashing to hardware so designers iterate directly, optimizing materials, draw calls and memory to hit startup and frame targets; temporal AA replaces MSAA and the pipeline supports marketing cinematics and interactive vehicle reviews.
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chapters (10)
- 0:00Introduction to Ford DPD
- 1:42Role of the 3D team
- 3:09Anatomy of an HMI system
- 5:53Why Unreal Engine for HMI?
- 7:21Design-driven workflow
- 10:56Vehicle configurator demo
- 17:31Proof of concept and MVP
- 19:38Mustang HMI implementation
- 26:15Optimization and profiling
- 34:48Marketing reveal and closing
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