~/talk

Hear the Future of UE Audio

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [creative-coding]
name:Grace Yen
links:none on file
links:none on file
slides:none on file

Unreal Engine 5.1 ships a working AudioLink for Wwise plugin that streams UE audio and MetaSounds into Wwise by default, a new volumetric audio Actor that replaces legacy audio volumes, a built-in wave editor and separate asset/bulk data support to speed Perforce sync, and a procedural MetaSounds pipeline with a planned MetaSounds preset editor and UMG-driven UIs. Roadmap work centers on Audio Insights tail trace capture (eg. last ~20s logs), submix scrubbing and shareable logs so QA can send repros without full project sync.

AI-written summary · about

  1. 0:00Welcome to UE Audio
  2. 7:37Audio as coequal discipline
  3. 14:09Introducing AudioLink for Wwise
  4. 17:00UE5.1 upcoming features
  5. 25:18Roadmaps and collaboration
  6. 38:30Q&A
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