Hear the Future of UE Audio
summary
Unreal Engine 5.1 ships a working AudioLink for Wwise plugin that streams UE audio and MetaSounds into Wwise by default, a new volumetric audio Actor that replaces legacy audio volumes, a built-in wave editor and separate asset/bulk data support to speed Perforce sync, and a procedural MetaSounds pipeline with a planned MetaSounds preset editor and UMG-driven UIs. Roadmap work centers on Audio Insights tail trace capture (eg. last ~20s logs), submix scrubbing and shareable logs so QA can send repros without full project sync.
AI-written summary · about
chapters (6)
- 0:00Welcome to UE Audio
- 7:37Audio as coequal discipline
- 14:09Introducing AudioLink for Wwise
- 17:00UE5.1 upcoming features
- 25:18Roadmaps and collaboration
- 38:30Q&A
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