Fireside Chat With deadmau5 | Exploring Music's New Digital Reality
summary
Real-time pipelines replace costly rehearsals: a 2 MB TouchDesigner previs proves useful but not distributable, so Unreal Engine imports stage models, pipes in video via Datapath and RTMP (8‑second stream delay), and renders live visuals fast enough for previs and a packaged experience. Motion capture runs for 90 minutes using Xsens Live via Live Link. A prototype called Oberhasli distributable client and an NFT made with Unreal validate the workflow; a new agency, PIXELYNX, targets engine- and marketplace integration.
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chapters (8)
- 0:00Introduction
- 0:42Joel Zimmerman’s journey
- 7:26Real-time 3D in live shows
- 10:18Unreal Engine as tool
- 15:15Touring hiatus inspiration
- 19:54Unreal Engine’s dominance
- 22:21PIXELYNX bridging artists
- 25:55Joel’s work and projects
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