Fireside Chat with Writer/Director Emma Needell
summary
Short film Life Rendered premieres at Tribeca and is built as a hybrid live‑action / virtual production using Unreal Engine to create a 26‑page animatic of the entire film that reveals pacing, trims pages and aligns crew before shooting. Tools include Sequencer, Mixamo animation, Marketplace assets and MetaHuman; mocap captures performances and a rigged live camera with motion tracking brings a human handheld feel. Editor cuts a 50‑minute rough toward ~25 minutes; LED‑wall virtual production is the next target.
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chapters (16)
- 0:00Introduction
- 1:10Unreal Engine during pandemic
- 3:44Inspiration behind Life Rendered
- 5:08Screenwriting process
- 8:44Unreal Engine in filmmaking
- 11:22Writing in Unreal Engine
- 14:54Role of animatics
- 21:00Directing with intent
- 23:56Importance of intent
- 28:15Dual worlds in Life Rendered
- 32:34Creativity versus technology
- 34:44Camera and rhythm
- 36:37Live action in Unreal
- 41:36MetaHuman creation
- 41:58Emma Needell’s next steps
- 43:43Future of virtual production
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