~/talk

From Concept to Reality: Navigating Real-time Possibilities with Chaos

Talkat SGJ 2024 Conference · on Saturday, 2024-04-20· [creative-coding]
links:none on file
slides:none on file

Three short projects: a character animation of a toy robot rigged in Maya, textured in Substance Painter, clothed in Marvelous Designer and previewed in real-time Vantage preview; a year-long virtual production stage (Project Arena) driving LED backdrops with Vantage for matched lighting and camera tracking; and a cinematic release piece of a walking house rigged and animated with pistons, environments prevised in Vantage and particle/dust sims done in Phoenix while Cascader auto-corrects physics on characters — shows pipelines, tools, and what actually rendered.

AI-written summary · about

  1. 0:00Real-time 3D intro
  2. 4:20About Chaos team
  3. 5:253D project pipeline stages
  4. 7:13Rigging robot character
  5. 12:34Texturing clothing in Substance
  6. 17:59Lighting and camera drama
  7. 20:09Real-time rendering with Vantage
  8. 22:03Project Arena set
  9. 26:18Chaos V6 release video
  10. 37:48Final thoughts Q&A
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