~/talk

10 Years in UI/UX

Talkat SGJ 2024 Conference · on Saturday, 2024-04-20· [ux-and-product-design]
links:none on file
slides:none on file

Career spans from 2013 through an 11 year arc across outsourcing, a five‑year mobile stint, two shipped Frontier projects and recent Warhammer titles that shipped last year; tools shape outcomes — early Scaleform+Flash friction forced hours of pixel reexports while Photoshop and Figma converge into interchangeable affordances; process matters more than trends so use a PDCA cycle for planning, testing and acting, keep a Screenshot Saturday weekly ritual for personal work, and rely on user data to avoid burnout and justify design choices.

AI-written summary · about

  1. 0:00Introduction
  2. 4:33UI/UX universal truths
  3. 7:01Tools in design evolution
  4. 20:07Process for clarity
  5. 28:43Process vs creativity
  6. 35:50Personal projects matter
  7. 40:29Q&A
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