10 Years in UI/UX
summary
Career spans from 2013 through an 11 year arc across outsourcing, a five‑year mobile stint, two shipped Frontier projects and recent Warhammer titles that shipped last year; tools shape outcomes — early Scaleform+Flash friction forced hours of pixel reexports while Photoshop and Figma converge into interchangeable affordances; process matters more than trends so use a PDCA cycle for planning, testing and acting, keep a Screenshot Saturday weekly ritual for personal work, and rely on user data to avoid burnout and justify design choices.
AI-written summary · about
chapters (7)
- 0:00Introduction
- 4:33UI/UX universal truths
- 7:01Tools in design evolution
- 20:07Process for clarity
- 28:43Process vs creativity
- 35:50Personal projects matter
- 40:29Q&A
related talks
01h 03mThe role of UX Designer in the team; how to efficiently built them in the production pipeline
20mMy journey from Coding to Designing
01h 08mBack to the Future! A History of UIs through Trends and Mass Culture
53mThe UX of UX: Building a Culture of UX
41mUX in the Enterprise
01h 16mAgile and User Experience Design
47mVideo
49mUX and an Agile Development Process
